Players can distribute these 60 points however they choose.
In Careers, players create their own win conditions by deciding how much happiness, money, and fame (out of a total of 60) they need to win. I also appropriated some of the basic rules of the game Careers. Instead of using cars as player pieces, I used the small pegs that go in the cars as the player pieces and painted them to be the primary colors as a social criticism on the concept of gender. Players keep their coins in pill bottles to further enforce this stress. The game uses actual pocket change as currency as opposed to fake in-game money in order to reflect the stress of a tight-budget and to make the experience feel more realistic. The game is based on the life of a game designer, as I wanted to make the game semi-autobiographical and something that I personally found relatable. Using all of the game’s preexisting pieces and its board and modifying them as little as possible, I created a game that more accurately reflects the experience of going to college, beginning a career, and trying to maintain a healthy balance of happiness and income while making an effort to keep anxiety levels as low as possible.
Artwork #2 (Appropriation): The Game of Real Lifeįor this project, I appropriated The Game of Life.